5e Artisanal DatabaseLazy GM Resource Docs → 18 - Theater of the Mind Guidelines (Abbreviated)

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18 - Theater of the Mind Guidelines (Abbreviated)

This section offers abbreviated guidelines for running "theater of the mind" combat — no maps or miniatures, making use only of narrative and your players' imaginations. Share these guidelines with your players so that everyone has a common understanding of how this style of playing out combat works at the table.

Core Principles

Round-by-round combat played in the theater-of-the-mind style is built around three core principles:

Common Understandings

A GM running a theater-of-the-mind game should keep the following points in mind:

Player Advice

Players in a theater-of-the-mind game should keep the following points in mind:

GM Advice

A GM running a theater-of-the-mind game should keep the following points in mind:

One Tool of Many

Add theater of the mind to your collection of ways to run combat, including abstract maps, zone-based combat (described later in this document), gridded combat, or 3D terrain. Choose the right style of combat for the pace and complexity of the scene. Keep each approach as a tool in your GM's toolbox to help you share exciting tales of action and high adventure.